Saturday, June 11, 2011

Maya beginner- Shortcut Keys

q- deselect/hide manipulator
w- translate object
e- rotate object
r- scale object
t- current node manipulator

alt+LMB- rotate viewport
alt+MMB-move viewport
alt+RMB/scroll wheel- Zoom viewport

a- frame into all objects
f- frame into selected object
g- redo last action

d- customize object's orgin
hold x+MMB- snaps object to viewport's grid
hold c+MMB- snaps object to curve or object's edge
hold v+MMB- snaps object to object's point
hold d+x- snaps object's orgin to viewport's grid
hold d+c- snaps object's orgin to curve or an object's edge
hold d+v- snaps object's orgin to object's point

1-original poly on object
2-cage smooth on object
3-smooth on object

p- parent object to another
shift+p- unparent object
alt+g- group objects
shift+d- duplicate

(add more later.. to lazy)

Hair joints set up


This is a follicle driven hair setup for planer hair.
-create joints shaped for the hair
-create a cv curve (vertex points to each joints).
-select cv curve. under (dynamics -> hair) assign curve to hair system. (attachment only to base, not both ends).
-under animation, make an IK spline -> option. Deselect (auto make curve) and (auto parent).

Make a group called 'notouch' and put the 'output curve', 'hair system' and 'IK' into it.
Use 'parent constraint' to constraint the 'joints' and the 'hairsystem follicle curve' to your character's head joints.

Extra notes: Your character can be scalable with this. The hairsystem follicle curve is able to follow the head but do not parent the rotation to it.